Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest items to other maps.
Tweaked the way levels accumulate, now resting adds to your level and sleeping detracts from it, and the higher levels will take longer to reach. Added kill counts, when you die you’ll now get a popup with some rough stats including these values.
Toned down swamps, kept water spawns rare but have them heavily influence new neighbouring tiles to also be water.