Been working on new map and plan classes for shops, powering the logic that will make wares available to the needy adventurer. Shops spawn three for-sale items, initially. Items in the three for-sale tiles cost 1, 2, and 3 gold apiece. Each item costs 1, 2, or 3 gold, each sitting in a clearly defined tile. In the west wing of a shop is a 3-slot storeroom. Whatever items are left over in a purchase slot after a purchase has been made will be moved to the storeroom for easy future access. The storeroom will fill up empty slots first (top to bottom), followed by whichever slot was least recently accessed. If the storeroom fills up, least recently access items will start being lost in place of new ones.
Bug fix, hated and feared creatures will have no impact on each other if hidden. Souls other than the hero can now bump into hidden creatures, revealing them.