Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in lots of things nicely; there weren’t enough quests that took advantage of travelling in the Overworld itself, and the “tame” mechanism is heavily ingrained in the design at this point.
Going back over the gitlog, there’s nothing else that really demands a callout for the past couple of months. Caves have been reduced in size a bit, which made them a lot less labourious. I find the game overall is a lot smoother. Balance and debugging, these are the fruits of my labour.
Next up I loosely plan to add one a few more items and a fairly complex quest. After that I think it will be another pass of tool development, making the engine more standalone so I can do server-side validation. Peace!