The flying is super strong, and the witch will come soon who’ll probably have flying for much of the game too, so balancing flyers is important.
First of all, I brought his scroll count down from 4 to 3.
He had 4 because I thought he’d be underpowered and need a boost. Nope, nice appealing 3-count works better, with just a scroll of wind to start.
Grandma’s quest is unexpectedly easy, fairy seems to do well in most caves because he can always fly away.. ah, that gives me an idea
I will nerf fliers a bit, when they are completely boxed in. Anyway..
The other thing I’m doing is introducing some unique pain points. Frogs are going up to having full swat, which means they can 1-shot little halflings and fairies! (picture a swallow attack)
Halflings of course can normally 1-shot first, but fairies only do 0.5 damage, so they will hopefully be forced to burn a scroll.
These might lead to a few cheap, unexpected deaths. 😐
But I think that reflects the fragile nature of the character, and they are really OP right now!
I want more thing that isn’t an instadeath, but a serious pain in the side for the little flier: BEETLE
you gots to do me the beetle man, it’s becoming a strategic lynchpin for the overworld balance
it’s just a little character tile, gwaaan
it’ll actually make grandma’s quest way harder too, that will be good.
(don’t forget battle angle alita for the spread wings!)
btw fairy looks ok as a buzzy levitating thing
definitely a mad serious fairy, not a flipsy flopsy fairy
so fun to play.