Balance

Content Update. Spoiler alert: Hedgehogs!

New items! Sling: ranged weapon, 0.5 damage, 0.5 pierce Blunderbuss: ranged weapon, cleave, 1 damage, inoperable in water Crossbow: ranged weapon, 0.5 pierce, 2 damage, slow Cornuthaum: hat (protects from […]

Barbarian Assault and the Great Paper Schism

Funny stuff is always happening in Overworld. Sometimes it’s unamusing funny stuff, like the one movement pattern that almost never occurs but introduces unrecoverable errors in the graphical world model. […]

So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]

The hat, fan, bone, wood and metal shields. They are lots of fun. I’m going to do some rebalancing on all items, to make them tempting and versatile for the […]

Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest […]

Added three new types of food. Fruit is much like veg, with small changes including monkeys eating it. Eggs come from birds and reptiles, snakes and lizards like to eat […]

Added the spikes stat, which causes attackers to receive damage. The cactus is immobile but spikey. Added the slow stat, which causes a beast to take only the first of […]

Refactored ┬áthe minotaur cave into a full fledged labyrinth quest. Subquests include find the treasure, save the princess, and kill the minotaur. Letter quest got some remodelling. It now precalculates […]

Lo and behold, the “Angwe” update. If 10 or more food is ever on the table in a black market trade, Ramul will flat out ask for all your food […]

Creatures can now spawn other creatures. Spawning has been generalized to filter on status (hidden), locale (hero adjacent), pattern (of attacking and spawning), and other parameters. Wolves can spawn other […]