Bugs

Added some new terrain: Walls, floors, signs, and doors. Walls are always impassable, floors always passable (except to aquatic creatures). Shifted over the existing basic cave to use walls and […]

Changed AI so that beasts can be aware of the hero, but if not adjacent and they haven’t seen their quarry in the past turn, they will be unable to […]

Derailed fixing a few bugs in movement: Struggling creatures were giving up if their struggle destination was not a movement option.. which it might have been if occupied by say […]

PSA: The “counter” method I use of preventing repeated commands is quite horribly flawed and somewhat inconsistent, fortunately on the side of safety. If you are getting repeat command errors, […]