Bugs

Was sick and/or busy for a while. The maze now picks some minimally-distant starting points for the entrance, some treaure, and a new beast, the minotaur. A* pathing has been […]

  Refactored attacks with a more elegant structure, in the process fixing bugs where a) victims would die before being pushed back, and b) NPCs could take cleave damage. Cut the […]

Been working on new map and plan classes for shops, powering the logic that will make wares available to the needy adventurer. Shops spawn three for-sale items, initially. Items in the […]

Added some new terrain: Walls, floors, signs, and doors. Walls are always impassable, floors always passable (except to aquatic creatures). Shifted over the existing basic cave to use walls and […]

Changed AI so that beasts can be aware of the hero, but if not adjacent and they haven’t seen their quarry in the past turn, they will be unable to […]

Derailed fixing a few bugs in movement: Struggling creatures were giving up if their struggle destination was not a movement option.. which it might have been if occupied by say […]

PSA: The “counter” method I use of preventing repeated commands is quite horribly flawed and somewhat inconsistent, fortunately on the side of safety. If you are getting repeat command errors, […]