Bugs

This commemorates server-side Overworld emulation. I achieved this using vanilla javascript, and vanilla node.js. I am not constraining myself to any architecture, javascript will serve merely as the discrete execution […]

Here’s the situation: Santiago, my erstwhile artist, has a long long list of requests that will go into a LOT of new game content and playable characters. It’s going to […]

Escort Quest, infinite bug fixery

Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]

So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]

Finally got WordPress up and running again, ugh. Probably shot my new installation full of security holes getting it to work, and it’s not 100% yet because I had to […]

Major UI Progress, Alpha Plans

Hey wide world, I’ve been just ridiculo-busy with what have you, but here I am to tell you the Overworld haps. I’m rounding out an extremely prolonged graphical development arc […]

Adorable dev tales

So I spent a good 30 seconds mulling whether to engage a sleeping bear I found in a cave. Finally I figured I could kill him in 4 hits of […]

* walked into a shop in the underworld, and there was a bull in the main concourse!
I moved and it disappeared immediately. Odd though.

I won with magic carpet + plate mail + axe. I got there with a net, and heavy shop use just for food and whatnot.

It’s feeling REALLY balanced, so much that I’m worried to upset the balance with the new items planned: fan, bone, and hat!

also possibly light and heavy shield, though I am worried about those being totally OP 😛 1

Here’s me having a one-way chat with Jeremy as I work through animation bugs. Just a glimpse into the programmer’s mind, and the stream of consciousness Jeremy will have to […]