Features

Mid-Year Update 2024

Howdy roguelike fans, just a brief word to let you know Red Asteroid Games is chugging along. We continue to find time in a busy indie-type schedule to commit updates […]

Mid-year Update, 2023

What it do, minimalist turn-based strategy fans. Time and tide, the clock ticks, the wheel turns. After six months hiatus on a fairly stable build, Overworld 1.18 something or other […]

2022 Retrospective

For completeness, this is a record of relevant game development activities in the year 2022. An excellent year for Red Asteroid Games and Overworld, bringing as it did the v1.0 […]

2021 Retrospective

Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]

2021 Closing Notes

Overworld (Android open beta, trailer, website, reddit, discord) Javascript/Mobile, 10 minute runs! Hi all, happy new year! I haven’t posted here in months. Got a build I’m pretty happy with […]

Select Character Biographies

Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]

Overworld dev, week 35/52, 2021

Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]

Overworld dev, week 31/52, 2021

Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]

Overworld dev, week 30/52, 2021

Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]

We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]