Features

I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]

Naga chat

Naga is starting to evolve.. I’m going to divide out hated and ugly stats a bit, change them around. Nagas aren’t ugly, they’re feared! I think it will be ugly […]

New Race: Fairy

Just played a fully debugged runthrough with the new fairy race character, which I barely won. It’s hard to relate what a complete vindication of the game system it was […]

Fringe Improvements

A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]

Santi Wishlist Update post 2.0

Note: Why waste copy, so I’ll just paste everything I ask Santi for here. Maybe his responses too if they’re good. ————————— There’s one more item I need for balance:¬†coat […]

Content Arc part 1: New Items

Accessories Balloon – Gives flight, but pops first hit. Also breathe underwater. Lantern – See hidden things in the forest, automatically get compasses in caves. Mask – Defense up, but […]

Here’s the situation: Santiago, my erstwhile artist, has a long long list of requests that will go into a LOT of new game content and playable characters. It’s going to […]

Year's Transition Update

I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]