Features

Escort Quest, infinite bug fixery

Just deployed the latest to prod after quite¬†a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]

Content Update. Spoiler alert: Hedgehogs!

New items! Sling: ranged weapon, 0.5 damage, 0.5 pierce Blunderbuss: ranged weapon, cleave, 1 damage, inoperable in water Crossbow: ranged weapon, 0.5 pierce, 2 damage, slow Cornuthaum: hat (protects from […]

Overworld, Breaking Radio Silence

Howdy ho peeparinos, dis ya boi rasty rappin’ from way down south where he all holed up in west LA. Had a kid about 4 months back, that’s why updates […]

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]

Overworld Meta and Public Nudity

After a couple week’s work I have the first iteration of the metagame in place. There’s now a section of the final screen telling you what award you received, and […]

Tutorial and Profiles

I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]

Overworld Ascendent!

The alpha is out the door, and everything is going fantastic! I’ve done a lot of work over the past few weeks around the new stateful database for user accounts […]

Done in by greed

I was completing my third quest, the letter quest for the boyfriend. I’d just found armour and everything was going great. Went into a shop carrying a fishing rod, awesome! […]

Barbarian Assault and the Great Paper Schism

Funny stuff is always happening in Overworld. Sometimes it’s unamusing funny stuff, like the one movement pattern that almost never occurs but introduces unrecoverable errors in the graphical world model. […]

So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]