Features

Fringe Improvements

A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]

Santi Wishlist Update post 2.0

Note: Why waste copy, so I’ll just paste everything I ask Santi for here. Maybe his responses too if they’re good. ————————— There’s one more item I need for balance: coat […]

Content Arc part 1: New Items

Accessories Balloon – Gives flight, but pops first hit. Also breathe underwater. Lantern – See hidden things in the forest, automatically get compasses in caves. Mask – Defense up, but […]

Here’s the situation: Santiago, my erstwhile artist, has a long long list of requests that will go into a LOT of new game content and playable characters. It’s going to […]

Year's Transition Update

I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]

Escort Quest, infinite bug fixery

Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]

Content Update. Spoiler alert: Hedgehogs!

New items! Sling: ranged weapon, 0.5 damage, 0.5 pierce Blunderbuss: ranged weapon, cleave, 1 damage, inoperable in water Crossbow: ranged weapon, 0.5 pierce, 2 damage, slow Cornuthaum: hat (protects from […]

Overworld, Breaking Radio Silence

Howdy ho peeparinos, dis ya boi rasty rappin’ from way down south where he all holed up in west LA. Had a kid about 4 months back, that’s why updates […]

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]