Framework

Overworld, Breaking Radio Silence

Howdy ho peeparinos, dis ya boi rasty rappin’ from way down south where he all holed up in west LA. Had a kid about 4 months back, that’s why updates […]

Overworld Meta and Public Nudity

After a couple week’s work I have the first iteration of the metagame in place. There’s now a section of the final screen telling you what award you received, and […]

Tutorial and Profiles

I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]

Private Alpha

Well, tonight’s the night. I just sent the invitation emails, soon a couple dozen folks will be moseying over to see what I’ve been up to for a couple of […]

Major UI Progress, Alpha Plans

Hey wide world, I’ve been just ridiculo-busy with what have you, but here I am to tell you the Overworld haps. I’m rounding out an extremely prolonged graphical development arc […]

Will start keeping a dev log. Today I colourized the world map, and noted creatures on it. This may all change but is currently useful for observing behaviour. I tidied up […]

Introduced a basic, weighted spawn system for various portal types in the plot. Inns, shops, caves, and stairs will now spawn following a certain set of rules. These rules will […]

Changed AI so that beasts can be aware of the hero, but if not adjacent and they haven’t seen their quarry in the past turn, they will be unable to […]

Yesterday and today I laid the groundwork for items. Items can be on the ground or in a soul’s inventory. If on the ground, there’s a limit of one per […]