Graphics

So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]

Major UI Progress, Alpha Plans

Hey wide world, I’ve been just ridiculo-busy with what have you, but here I am to tell you the Overworld haps. I’m rounding out an extremely prolonged graphical development arc […]

Al-Andalus

I made a full gif loop of Juanito’s fabled city, behold!

Life continues to be crazy. I am getting a lot more done at work these days, but lots is going on in Overworldia too. My daughter Venus is growing up […]

Tweening Deep Delve

Hi friends, I’ve been nose deep in day, night, and family work. On the Overworld front, it’s mostly graphical work. Stuff that might be easy for a client engineer is […]

* walked into a shop in the underworld, and there was a bull in the main concourse!
I moved and it disappeared immediately. Odd though.

I won with magic carpet + plate mail + axe. I got there with a net, and heavy shop use just for food and whatnot.

It’s feeling REALLY balanced, so much that I’m worried to upset the balance with the new items planned: fan, bone, and hat!

also possibly light and heavy shield, though I am worried about those being totally OP 😛 1

Animated Bugs

I’ve spent my free time for about 3 nights now tracking down one animation bug. Sometimes, butterflies would stop flapping their wings. Butterflies are not supposed to do that, flying […]

Things have been crazy at the office since I got back, pretty much in crunch mode for our title while I can as of recently reveal is a mobile version of […]

Back from EGLX, all good news!

A close compadre and I set out from SFO in the wee hours of last Thursday morn for grey and monotonous Mississauga, Ontario. The little corner we inhabited for close […]

Frantic Preparation!

Still burning the candle at both ends here, trying to get everything together! Overworld is looking fantastic, and actually feels fun to play. Things have come a long way since […]