Personal

2021 Retrospective

Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]

Year's Transition Update

I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]

Here’s me having a one-way chat with Jeremy as I work through animation bugs. Just a glimpse into the programmer’s mind, and the stream of consciousness Jeremy will have to […]

Things have been crazy at the office since I got back, pretty much in crunch mode for our title while I can as of recently reveal is a mobile version of […]

Nothing much new to report! I’m still working away on my presentation. Santi has finished off many of the Overworld pixels, I’ve tasked him with making a banner for the […]

Got back from a most enjoyable time at GDC. Saw a bunch of old coworkers, spent Saturday lounging on the couch and doing fuck all with an old friend. Holy […]

GDC was fun. Nothing mind blowing, but it’s a good pep-talk kind of thing for video game creative/engineering types. I went to one technical lecture on the back end for […]

Put the game in a more realistic play mode, where creatures do full damage and terrain defenses are in effect, some other minor changes. This was for a modest play […]