Refactoring

This site is really degenerating, sigh 😉 i love your brain.. oops! sorry, just morning thoughts This game has a seemingly never-ending tide of tiny little things for me to […]

Here’s the situation: Santiago, my erstwhile artist, has a long long list of requests that will go into a LOT of new game content and playable characters. It’s going to […]

Year's Transition Update

I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]

Outside minor bugs, my sole OW focus for the past month has been refactoring the code for clarity and responsibility delineation, but especially strictly proper javascript. This involves not taking […]

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]

Here’s me having a one-way chat with Jeremy as I work through animation bugs. Just a glimpse into the programmer’s mind, and the stream of consciousness Jeremy will have to […]

Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest […]

Added a colour key for compasses, also applies to big map tiles. Added a quest cap of three, and a gradient of red compasses for each new one you get. Revised […]

Fixed some bugs: scroll of wind pushing NPCs, items not going through destroy logic when stolen by beast that leaves the map, thief movement after a steal. Some problems in mount movement […]