Overworld released on Itch.io
Always wanted to try Overworld, but lack an Android device? Come play on the web! To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event. […]
Always wanted to try Overworld, but lack an Android device?
To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event.
Also, your last impediment to playing is demolished with this handy, professionally edited video:
No time to lose! To the Underworld, friends!
Always wanted to try Overworld, but lack an Android device? Come play on the web! To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event. […]
For completeness, this is a record of relevant game development activities in the year 2022. An excellent year for Red Asteroid Games and Overworld, bringing as it did the v1.0 […]
Hi all, welcome to the official release post! Overworld is a one thumb mini RPG, out of beta today! Cast spells, complete quests, and unlock 35 classic fantasy characters in […]
Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]
Overworld (Android open beta, trailer, website, reddit, discord) Javascript/Mobile, 10 minute runs! Hi all, happy new year! I haven’t posted here in months. Got a build I’m pretty happy with […]
…and you can read a bunch of posts along the way here! Not much further to go now, I think. Posting this video because it will be outdated soon. ;p
Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]
Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]
Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]
Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]