Mid-year Update, 2023

What it do, minimalist turn-based strategy fans.

Time and tide, the clock ticks, the wheel turns. After six months hiatus on a fairly stable build, Overworld 1.18 something or other hit the world like a ton of bricks. And well, whether it was our first major YouTube coverage in the form of one DavionFuxa (to have the pivotal update named after him), or the strength of a 40% quest volume increase (pause for applause), we have seen traffic at least double yes, !! double !! from about 5 daily users to 10, in the past couple of weeks.

I dunno, it’s pretty exciting. The Discord channel is abuzz. I love my hobby!

DavionFuxa’s Let’s Play series, Overworld!

So things are chugging! I think the new quests added a ton to replayability, they include:

  • The tunnel quest (loosely based on the Mines of Moria)
  • The gems quest (watch out for the crazy prospector)
  • The tax quest (to pay for the mayor’s lawn you say? Unbelievable!)
  • The picnic quest (try the bull’s picnic when playing the gnome!)
  • The witch’s quest (eye of frog! Organ of newt!)

Zombie in the tunnel quest

I’m filling this in because it’s been a while, letting the world know this site is alive. I’m actually trying to iron out some pretty ugly bugs at the moment. When your code isn’t deployed for 6 months or more, you’re bound to have some kinks getting the pipeline moving again. For instance I had to upgrade some major version of the Google API to keep publishing, and it’s like blehhhh.. OH, I almost forgot! We launched on itch.io, blog! We did!

I have the next big feature in mind, and the list of requests and possibilities never shrinks! Hit us up for some good times, and take care out there!

Update: After a few rounds of bug fixes and the minor addition of POTIONS, we are now proudly on Overworld v1.23!

Mid-year Update, 2023

What it do, minimalist turn-based strategy fans. Time and tide, the clock ticks, the wheel turns. After six months hiatus on a fairly stable build, Overworld 1.18 something or other […]

Always wanted to try Overworld, but lack an Android device? Come play on the web! To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event. […]

2022 Retrospective

For completeness, this is a record of relevant game development activities in the year 2022. An excellent year for Red Asteroid Games and Overworld, bringing as it did the v1.0 […]

Overworld 1.0 Released

Hi all, welcome to the official release post! Overworld is a one thumb mini RPG, out of beta today! Cast spells, complete quests, and unlock 35 classic fantasy characters in […]

2021 Retrospective

Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]

2021 Closing Notes

Overworld (Android open beta, trailer, website, reddit, discord) Javascript/Mobile, 10 minute runs! Hi all, happy new year! I haven’t posted here in months. Got a build I’m pretty happy with […]

…and you can read a bunch of posts along the way here! Not much further to go now, I think. Posting this video because it will be outdated soon. ;p

Select Character Biographies

Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]

Overworld dev, week 35/52, 2021

Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]

Overworld dev, week 31/52, 2021

Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]