Overworld released on Itch.io

Always wanted to try Overworld, but lack an Android device?

Come play on the web!

To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event.

Also, your last impediment to playing is demolished with this handy, professionally edited video:

No time to lose! To the Underworld, friends!

Always wanted to try Overworld, but lack an Android device? Come play on the web! To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event. […]

2022 Retrospective

For completeness, this is a record of relevant game development activities in the year 2022. An excellent year for Red Asteroid Games and Overworld, bringing as it did the v1.0 […]

Overworld 1.0 Released

Hi all, welcome to the official release post! Overworld is a one thumb mini RPG, out of beta today! Cast spells, complete quests, and unlock 35 classic fantasy characters in […]

2021 Retrospective

Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]

2021 Closing Notes

Overworld (Android open beta, trailer, website, reddit, discord) Javascript/Mobile, 10 minute runs! Hi all, happy new year! I haven’t posted here in months. Got a build I’m pretty happy with […]

…and you can read a bunch of posts along the way here! Not much further to go now, I think. Posting this video because it will be outdated soon. ;p

Select Character Biographies

Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]

Overworld dev, week 35/52, 2021

Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]

Overworld dev, week 31/52, 2021

Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]

Overworld dev, week 30/52, 2021

Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]