Things are starting to cook! We have: Scalable backend In-app purchases Error reporting Analytics Most importantly we have a game people say they give a damn about (so far). We […]
Things are starting to cook! We have:
- Scalable backend
- In-app purchases
- Error reporting
Most importantly we have a game people say they give a damn about (so far).
We have folded in feedback from several rounds of playtesting, mostly by incentivizing people to submit live first-impression videos. FTUE is improving, learning curve flattening. The menu system is getting attention from actual QAs!
People, I think we have a shot. I am too invested to say otherwise, and enjoy it. It is a legitimate mobile game, and it’s going up in the stores soon!
I just prepared a signup form for beta test! Here it is!
I’ll be pushing this more widely soon. PEACE!
I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]
Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]
Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]
2019 was a pretty good year. Got several things done, both in content and tech. Here are the most significant, off the top of my head: New classes: Druid, assassin, […]
Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]
I haf captured mine vassals idles 🙁 BTW, events were down on BM for a week. Sorry. 🙁
I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]
so I spent a couple hours learning a valuable lesson it’s completely not worth my time to try to casually add something like: half transparency over characters, when in water […]