Overworld Dev, week 29/52, 2021

We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken.

We retained a guy called Miky on fiverr to create an intro video for Overworld. Being highly procedural in nature, there isn’t a big “story” feel or continual thread, until you unlock silver medal for heroes and read their bio. The intro video should frame and underscore the only story we have, that of trying to get past the gatekeeper to the Underworld. The Underworld doesn’t exist yet, but there are plans. It will mimic retrieval of the famed amulet (or gubbin) per usual, with a few implementation twists the medium affords us.

Posted a sneak peek in gamedevscreens (marked spoilers): https://www.reddit.com/r/gamedevscreens/comments/opinmb/hired_a_guy_on_fiverr_to_make_an_intro_video_for/

Spent the rest of the week working on a world map. This is the most requested feature. I was reflecting with a new player on how we achieved a game where it’s not required, but I’m starting to see how much it adds. Screens to follow next week, it might even make the build.

Stay tuned, and please try the beta:https://play.google.com/store/apps/details?id=com.overworld.app

We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]

Javascript/Mobile (play on Android, trailer, website, reddit, discord) Brief recap: Overworld is a fantasy roguelike designed for mobile from the ground up. One run lasts about 10 minutes in which you’ll slay beasts, cast […]

(Adapted from a reddit post: https://www.reddit.com/r/roguelikedev/comments/oag25g/built_a_roguelike_in_javascript_for_mobile/) This is a record of my exploits in building Overworld, a mobile mini-RPG currently in beta testing. It looks like this.https://redasteroidgames.com/overworld-press-kit/ It will mainly […]

Beta Test

Things are starting to cook! We have: Scalable backend In-app purchases Error reporting Analytics Most importantly we have a game people say they give a damn about (so far). We […]

Commercially Viable

I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]

Feature Rollout, Business Ramp-Up

Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]

2020 Summary

Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]

2019 was a pretty good year. Got several things done, both in content and tech. Here are the most significant, off the top of my head: New classes: Druid, assassin, […]

This commemorates server-side Overworld emulation. I achieved this using vanilla javascript, and vanilla node.js. I am not constraining myself to any architecture, javascript will serve merely as the discrete execution […]

Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]