Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]
Select Character Biographies
Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section of 35 player-driven heroes. These heroes all fulfill well-defined tropes of the genre, not limited to Tolkien’s bestiary there is for example the jester, the naga, and the shepherd. It doesn’t try to break a lot of ground on these classic archetypes, rather pays consistent homage to some of the greats, or hides behind snippets of poetry. Feedback welcome.
These images show the main screen for each hero on the left (including what they look like in-game). Bios are on the right. The more grounded bios reference the “Underworld”, a mythical land to contrast the titular Overworld, guarded by a character called the Gatekeeper. These bios usually introduce a convenient reason that the hero needs to go there. I hope you enjoy my prose and if on Android check out the game!
Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]
Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]
Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]
We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]
Things are starting to cook! We have: Scalable backend In-app purchases Error reporting Analytics Most importantly we have a game people say they give a damn about (so far). We […]
I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]
Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]