The hat, fan, bone, wood and metal shields. They are lots of fun.
I’m going to do some rebalancing on all items, to make them tempting and versatile for the smart adventurer! Plus I have to offset the awesome new shields 😛
I’m doing awareness and other visual status effects next. The game is getting REALLY FUCKING FUN, and I’m inching my way closer to an alpha. Last big step in the HUD arc will be removing the right-hud, which is textual log updates. This will mean doing on-map character dialogue, which I might have a little cutscene for.
After that it’s a prod environment, obfuscation, high scores and logins =D