Tutorial and Profiles
I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]
I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]
The alpha is out the door, and everything is going fantastic! I’ve done a lot of work over the past few weeks around the new stateful database for user accounts […]
I was completing my third quest, the letter quest for the boyfriend. I’d just found armour and everything was going great. Went into a shop carrying a fishing rod, awesome! […]
Funny stuff is always happening in Overworld. Sometimes it’s unamusing funny stuff, like the one movement pattern that almost never occurs but introduces unrecoverable errors in the graphical world model. […]
So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]
Hey wide world, I’ve been just ridiculo-busy with what have you, but here I am to tell you the Overworld haps. I’m rounding out an extremely prolonged graphical development arc […]
So I spent a good 30 seconds mulling whether to engage a sleeping bear I found in a cave. Finally I figured I could kill him in 4 hits of […]
The hat, fan, bone, wood and metal shields. They are lots of fun. I’m going to do some rebalancing on all items, to make them tempting and versatile for the […]
Life continues to be crazy. I am getting a lot more done at work these days, but lots is going on in Overworldia too. My daughter Venus is growing up […]
Changed shovel functionality. It still generates swamp if on grass or desert next to water, and water if on swamp next to water. However, if you dig on grass or […]