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Abstruse games guy!

…and you can read a bunch of posts along the way here! Not much further to go now, I think. Posting this video because it will be outdated soon. ;p

Select Character Biographies

Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]

Overworld dev, week 35/52, 2021

Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]

Overworld dev, week 31/52, 2021

Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]

Overworld dev, week 30/52, 2021

Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]

We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]

Javascript/Mobile (play on Android, trailer, website, reddit, discord) Brief recap: Overworld is a fantasy roguelike designed for mobile from the ground up. One run lasts about 10 minutes in which you’ll slay beasts, cast […]

(Adapted from a reddit post: https://www.reddit.com/r/roguelikedev/comments/oag25g/built_a_roguelike_in_javascript_for_mobile/) This is a record of my exploits in building Overworld, a mobile mini-RPG currently in beta testing. It looks like this.https://redasteroidgames.com/overworld-press-kit/ It will mainly […]

Beta Test

Things are starting to cook! We have: Scalable backend In-app purchases Error reporting Analytics Most importantly we have a game people say they give a damn about (so far). We […]

Commercially Viable

I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]