Overworld dev, week 30/52, 2021
Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]
Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]
We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]
Javascript/Mobile (play on Android, trailer, website, reddit, discord) Brief recap: Overworld is a fantasy roguelike designed for mobile from the ground up. One run lasts about 10 minutes in which you’ll slay beasts, cast […]
(Adapted from a reddit post: https://www.reddit.com/r/roguelikedev/comments/oag25g/built_a_roguelike_in_javascript_for_mobile/) This is a record of my exploits in building Overworld, a mobile mini-RPG currently in beta testing. It looks like this.https://redasteroidgames.com/overworld-press-kit/ It will mainly […]
Things are starting to cook! We have: Scalable backend In-app purchases Error reporting Analytics Most importantly we have a game people say they give a damn about (so far). We […]
I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]
Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]
Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]
2019 was a pretty good year. Got several things done, both in content and tech. Here are the most significant, off the top of my head: New classes: Druid, assassin, […]
This commemorates server-side Overworld emulation. I achieved this using vanilla javascript, and vanilla node.js. I am not constraining myself to any architecture, javascript will serve merely as the discrete execution […]