Stories

Select Character Biographies

Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]

Overworld dev, week 30/52, 2021

Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]

Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]

Gnome

ha ha! his run is distinctive! How do you know it’s going to turn out so well? ha ha, he’s goin’ for it, that little dude he’s going to save […]

Naga chat

Naga is starting to evolve.. I’m going to divide out hated and ugly stats a bit, change them around. Nagas aren’t ugly, they’re feared! I think it will be ugly […]

dude fairy is the bomb, such a full fledged character. The flying is super strong, and the witch will come soon who’ll probably have flying for much of the game […]

New Race: Fairy

Just played a fully debugged runthrough with the new fairy race character, which I barely won. It’s hard to relate what a complete vindication of the game system it was […]

Fringe Improvements

A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]

Orc Race Is Best Race

The orc has a tough late game, because everything wants to murder him. My latest character was doing pretty well with an axe, chainmail, and heavy boots. I turned down […]