Stories

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]

Done in by greed

I was completing my third quest, the letter quest for the boyfriend. I’d just found armour and everything was going great. Went into a shop carrying a fishing rod, awesome! […]

Curse of the monkey!

Just had to post this screen shot of a damn monkey that stole the scroll I had to deliver for my quest, climbed up a mountain, then was slain by […]

Barbarian Assault and the Great Paper Schism

Funny stuff is always happening in Overworld. Sometimes it’s unamusing funny stuff, like the one movement pattern that almost never occurs but introduces unrecoverable errors in the graphical world model. […]

9/13/2016 in the middle of the best game: got a mace at level 4, interesting and powerful crowd-dealer, but always trying to escape forests etc. read a scroll of ice […]

* walked into a shop in the underworld, and there was a bull in the main concourse!
I moved and it disappeared immediately. Odd though.

I won with magic carpet + plate mail + axe. I got there with a net, and heavy shop use just for food and whatnot.

It’s feeling REALLY balanced, so much that I’m worried to upset the balance with the new items planned: fan, bone, and hat!

also possibly light and heavy shield, though I am worried about those being totally OP 😛 1

Back from EGLX, all good news!

A close compadre and I set out from SFO in the wee hours of last Thursday morn for grey and monotonous Mississauga, Ontario. The little corner we inhabited for close […]

Banner Art

Work progresses apace on two fronts! First, preparations for the conference are pretty much complete. My talk is done, I just need some willing victims to endure it and offer […]

Red Asteroid Under Attack!

Since the newsletter went out, CPU load on my little box has tripled. Looks like we got somebody’s attention! Checking the logs, I noticed increased load ever since the newsletter […]

A decoupled the decision of what tiles to spawn, and actually spawning them, in the area object. This allows the map to treat each tile separately, running its own reveal […]