Features

Select Character Biographies

Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]

Overworld dev, week 35/52, 2021

Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]

Overworld dev, week 31/52, 2021

Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]

Overworld dev, week 30/52, 2021

Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]

We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]

Javascript/Mobile (play on Android, trailer, website, reddit, discord) Brief recap: Overworld is a fantasy roguelike designed for mobile from the ground up. One run lasts about 10 minutes in which you’ll slay beasts, cast […]

Commercially Viable

I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]

Feature Rollout, Business Ramp-Up

Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]

2020 Summary

Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]

Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]