
Feature Rollout, Business Ramp-Up
Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]
Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]
Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]
Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]
I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]
Naga is starting to evolve.. I’m going to divide out hated and ugly stats a bit, change them around. Nagas aren’t ugly, they’re feared! I think it will be ugly […]
Just played a fully debugged runthrough with the new fairy race character, which I barely won. It’s hard to relate what a complete vindication of the game system it was […]
A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]
Note: Why waste copy, so I’ll just paste everything I ask Santi for here. Maybe his responses too if they’re good. ————————— There’s one more item I need for balance: coat […]
oh man, the sack went in so smoothly it was amazing. One tiny little item that completely refocuses the gameplay again. It turned out extremely well. I also completely refactored […]