Graphics

Commercially Viable

I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]

Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]

I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]

so I spent a couple hours learning a valuable lesson it’s completely not worth my time to try to casually add something like: half transparency over characters, when in water […]

So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]

Major UI Progress, Alpha Plans

Hey wide world, I’ve been just ridiculo-busy with what have you, but here I am to tell you the Overworld haps. I’m rounding out an extremely prolonged graphical development arc […]

Al-Andalus

I made a full gif loop of Juanito’s fabled city, behold!

Life continues to be crazy. I am getting a lot more done at work these days, but lots is going on in Overworldia too. My daughter Venus is growing up […]

Tweening Deep Delve

Hi friends, I’ve been nose deep in day, night, and family work. On the Overworld front, it’s mostly graphical work. Stuff that might be easy for a client engineer is […]

* walked into a shop in the underworld, and there was a bull in the main concourse!
I moved and it disappeared immediately. Odd though.

I won with magic carpet + plate mail + axe. I got there with a net, and heavy shop use just for food and whatnot.

It’s feeling REALLY balanced, so much that I’m worried to upset the balance with the new items planned: fan, bone, and hat!

also possibly light and heavy shield, though I am worried about those being totally OP 😛 1