Features

Tutorial and Profiles

I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]

Overworld Ascendent!

The alpha is out the door, and everything is going fantastic! I’ve done a lot of work over the past few weeks around the new stateful database for user accounts […]

Done in by greed

I was completing my third quest, the letter quest for the boyfriend. I’d just found armour and everything was going great. Went into a shop carrying a fishing rod, awesome! […]

Barbarian Assault and the Great Paper Schism

Funny stuff is always happening in Overworld. Sometimes it’s unamusing funny stuff, like the one movement pattern that almost never occurs but introduces unrecoverable errors in the graphical world model. […]

So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]

Major UI Progress, Alpha Plans

Hey wide world, I’ve been just ridiculo-busy with what have you, but here I am to tell you the Overworld haps. I’m rounding out an extremely prolonged graphical development arc […]

Adorable dev tales

So I spent a good 30 seconds mulling whether to engage a sleeping bear I found in a cave. Finally I figured I could kill him in 4 hits of […]

The hat, fan, bone, wood and metal shields. They are lots of fun. I’m going to do some rebalancing on all items, to make them tempting and versatile for the […]

Life continues to be crazy. I am getting a lot more done at work these days, but lots is going on in Overworldia too. My daughter Venus is growing up […]

Changed shovel functionality. It still generates swamp if on grass or desert next to water, and water if on swamp next to water. However, if you dig on grass or […]