Tough day of debugging. Minotaurs were loading up an obsolete AI class, so even when spawning for the godzilla quest they were trying to navigate a maze. Had another conflated bug where navigation mods for quests inadvertently caused movement to abort horribly, but ALSO creatures were escaping into a pocket of land around the origin that wasn’t being properly “seen” by the player on initial spawn.
The worst one was when my labyrinth entrance stairs spawned outside the walls of the maze. Couldn’t track it down, had to just add some debugging.