Have been forgetting to do dev logs.. basically just getting what exists right as rain, and planning to add a new terrain generation system for dungeons, similar to the one that exists for the overworld. Then I’ll have another option from manually drawn dungeons and mazes, planning to make it highly manipulable because it will be a core mechanic.
Keeping dev logs like this with no-one watching seems a bit silly, so I’ll probably just give synopses and start back again after more than just the engine is underway. Really I should be making these on social-aggregator-engine-X.