Beasts behaving beastly
Introduced ranged attacks. Having a ranged attack allows a soul to attack any adjacent soul, ignoring all terrain struggles and flight. The bow weapon conveys a ranged attack, and one […]
Introduced ranged attacks. Having a ranged attack allows a soul to attack any adjacent soul, ignoring all terrain struggles and flight. The bow weapon conveys a ranged attack, and one […]
Fixed up some overlooked details. Beasts now route through fliers they can brush aside. The hero will automatically pick up a scroll from a tile where they use one. The […]
Derailed fixing a few bugs in movement: Struggling creatures were giving up if their struggle destination was not a movement option.. which it might have been if occupied by say […]
Yesterday and today I laid the groundwork for items. Items can be on the ground or in a soul’s inventory. If on the ground, there’s a limit of one per […]
First of 2015, the “Ellie” update: Mines on uranium tiles are no longer constructed ready to harvest. Instead, they have a 2 hour wait remaining.