New Weaponry

Added different patterns of weapon attacks, the staff which hits forward and backward, and the flail which hits weakly in all directions.

Added pierce, which on an aggressor deducts from defensive armour. The spear, for example, has 1 attack and 0.5 pierce, so it will ignore the first 0.5 armour a target has. Pierce does not help against terrain modifiers. Cactus damage now also pierces, so the trait can be applied defensively.

Added stun, which causes a whole turn to be missed (like slow), but is a one-time effect. The hammer is a weapon that stuns the hero after using it, as recovery is difficult.

Introduced the shuriken, the first thrown weapon. Taking up the misc slot, thrown weapons act as a ranged weapon, but when used are lost from inventory and appear in the tile where the target was struck. Thrown weapons will not be used if they are not needed. The thrown item will not replace an item on the tile.

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