Overworld released on Itch.io
Always wanted to try Overworld, but lack an Android device? Come play on the web! To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event. […]
Always wanted to try Overworld, but lack an Android device? Come play on the web! To celebrate this, I just did a long-ass post on r/roguelikedev to commemorate the event. […]
Finally got WordPress up and running again, ugh. Probably shot my new installation full of security holes getting it to work, and it’s not 100% yet because I had to […]
A close compadre and I set out from SFO in the wee hours of last Thursday morn for grey and monotonous Mississauga, Ontario. The little corner we inhabited for close […]
Still burning the candle at both ends here, trying to get everything together! Overworld is looking fantastic, and actually feels fun to play. Things have come a long way since […]
Work progresses apace on two fronts! First, preparations for the conference are pretty much complete. My talk is done, I just need some willing victims to endure it and offer […]
Sent out the first Red Asteroid newsletter yesterday morning, to everyone who ever signed up for BM. Resulted in a nice 20 players boost, hopefully some will stick around! Here’s […]
It’s been a busy week but my EGLX presentation is approaching content completeness. Now I just have to pretty it up and memorize it (which may well take another week). […]
Nothing much new to report! I’m still working away on my presentation. Santi has finished off many of the Overworld pixels, I’ve tasked him with making a banner for the […]
Got back from a most enjoyable time at GDC. Saw a bunch of old coworkers, spent Saturday lounging on the couch and doing fuck all with an old friend. Holy […]
GDC was fun. Nothing mind blowing, but it’s a good pep-talk kind of thing for video game creative/engineering types. I went to one technical lecture on the back end for […]