Overworld

Nothing much new to report! I’m still working away on my presentation. Santi has finished off many of the Overworld pixels, I’ve tasked him with making a banner for the […]

Hilarious Javascript Bugs

So here’s an incredibly contrived bug. Javascript lets you check for a value contained within an array using the “in” operator, à la: if (‘reverse’ in stringArray) { … As a […]

Seems like every time I sit down, I notice wacky behaviour. One group of bugs comes up from me treating objects in javascript like associative arrays in php. I keep […]

To flesh out the site, I retroactively entered all my Overworld development updates, and some select ones from Battle Mines old and new. I was looking for some Game of […]

Have been forgetting to do dev logs.. basically just getting what exists right as rain, and planning to add a new terrain generation system for dungeons, similar to the one […]

Had a fascinating bug where tiles on the edge of a quest area were getting initialized twice. If a creature happened to be pre-spawned by the quest triggering creation of […]

Changed shovel functionality. It still generates swamp if on grass or desert next to water, and water if on swamp next to water. However, if you dig on grass or […]

Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest […]

Worked out lots of bugs including class conflict between quests and souls, pathing for quests in the overworld, compass removal on quest completion! Almost back to that sweet sweet let’s […]