Creatures can now spawn other creatures. Spawning has been generalized to filter on status (hidden), locale (hero adjacent), pattern (of attacking and spawning), and other parameters. Wolves can spawn other […]
Changed spawning so that low level beasts can still pop out later in the game. Added level ratings to items, and made some groupings for loot. Beasts can either be […]
Put the game in a more realistic play mode, where creatures do full damage and terrain defenses are in effect, some other minor changes. This was for a modest play […]
Maximum heft is now 10, effectively capping the cost of land push at 10. If the difference in enriched uranium fired on each side of local combat is 10 or […]
First of 2015, the “Ellie” update: Mines on uranium tiles are no longer constructed ready to harvest. Instead, they have a 2 hour wait remaining.
The senate no longer has discourse over matters of temporal displacement, and cannot control the time at which production happens. Mere mortals could never weild such unearthly power.. or could […]
Hi guys. I’ll give game updates here. Makes more sense than in the ephemeral messages of the Radio Room, right? Why did I not think of it before? Grumblecakes! Moving […]