Mid-Year Update 2024
Howdy roguelike fans, just a brief word to let you know Red Asteroid Games is chugging along. We continue to find time in a busy indie-type schedule to commit updates […]
Howdy roguelike fans, just a brief word to let you know Red Asteroid Games is chugging along. We continue to find time in a busy indie-type schedule to commit updates […]
What it do, minimalist turn-based strategy fans. Time and tide, the clock ticks, the wheel turns. After six months hiatus on a fairly stable build, Overworld 1.18 something or other […]
For completeness, this is a record of relevant game development activities in the year 2022. An excellent year for Red Asteroid Games and Overworld, bringing as it did the v1.0 […]
Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]
Overworld (Android open beta, trailer, website, reddit, discord) Javascript/Mobile, 10 minute runs! Hi all, happy new year! I haven’t posted here in months. Got a build I’m pretty happy with […]
Overworld is set in a rudimentary medieval fantasy world with overlaid game mechanics. World building is not addressed directly in gameplay. It is developed through the biography or “bio” section […]
Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]
Early in the week I pushed the latest build to the play store. A day later I noticed I had the client pointed at the internal server rather than prod. […]
Started the week out finishing the world map. Took Monday, and made refinements while playing it out. Complicated event structure because it’s the only place I’m tracking mousemove (or touchmove), […]
We released Play Store achievements and leaderboards. They are slow to update so I panicked at first thinking they were broken. We retained a guy called Miky on fiverr to […]