Some more tweaks to behaviour. Going for desired food now supercedes hiding, but food on untraversable tiles is ignored. Huts now spawn level appropriate humans. (Stupid swordsmen.) Revamped special tile spawns a bit.
Added the steal stat. When a soul with steal hits, instead of doing damage, it will take an item in the victim’s inventory. A creature with steal that is holding an item will become fearful of the hero, ie. run away. Once an item has been stolen, the soul will no longer leave the map voluntarily. Added the monkey, a low-level forest dweller, and the human thief. These creatures have steal.
Added the barbarian, a big strong human with cleave and pushback.