Overworld

Outside minor bugs, my sole OW focus for the past month has been refactoring the code for clarity and responsibility delineation, but especially strictly proper javascript. This involves not taking […]

Orc Race Is Best Race

The orc has a tough late game, because everything wants to murder him. My latest character was doing pretty well with an axe, chainmail, and heavy boots. I turned down […]

Races and Classes, the first wave

Hello sports fans. If anyone alive is reading this, and you have Overworld access but haven’t tried it in a while… you my friend are sitting on a gem. Two […]

Emergent Orcs and Trolls

So I’ve been working away on the character system for Overworld, 10 new classes and races to play from including the barbarian, wizard, and halfling. There’s a lot to talk […]

Content Update. Spoiler alert: Hedgehogs!

New items! Sling: ranged weapon, 0.5 damage, 0.5 pierce Blunderbuss: ranged weapon, cleave, 1 damage, inoperable in water Crossbow: ranged weapon, 0.5 pierce, 2 damage, slow Cornuthaum: hat (protects from […]

Overworld, Breaking Radio Silence

Howdy ho peeparinos, dis ya boi rasty rappin’ from way down south where he all holed up in west LA. Had a kid about 4 months back, that’s why updates […]

Bugs, Polish, and WARLOCKS

Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]

Overworld Meta and Public Nudity

After a couple week’s work I have the first iteration of the metagame in place. There’s now a section of the final screen telling you what award you received, and […]

Tutorial and Profiles

I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]

Overworld Ascendent!

The alpha is out the door, and everything is going fantastic! I’ve done a lot of work over the past few weeks around the new stateful database for user accounts […]