Bugs

* walked into a shop in the underworld, and there was a bull in the main concourse!
I moved and it disappeared immediately. Odd though.

I won with magic carpet + plate mail + axe. I got there with a net, and heavy shop use just for food and whatnot.

It’s feeling REALLY balanced, so much that I’m worried to upset the balance with the new items planned: fan, bone, and hat!

also possibly light and heavy shield, though I am worried about those being totally OP 😛 1

Here’s me having a one-way chat with Jeremy as I work through animation bugs. Just a glimpse into the programmer’s mind, and the stream of consciousness Jeremy will have to […]

Animated Bugs

I’ve spent my free time for about 3 nights now tracking down one animation bug. Sometimes, butterflies would stop flapping their wings. Butterflies are not supposed to do that, flying […]

Things have been crazy at the office since I got back, pretty much in crunch mode for our title while I can as of recently reveal is a mobile version of […]

Hilarious Javascript Bugs

So here’s an incredibly contrived bug. Javascript lets you check for a value contained within an array using the “in” operator, à la: if (‘reverse’ in stringArray) { … As a […]

Seems like every time I sit down, I notice wacky behaviour. One group of bugs comes up from me treating objects in javascript like associative arrays in php. I keep […]

Had a fascinating bug where tiles on the edge of a quest area were getting initialized twice. If a creature happened to be pre-spawned by the quest triggering creation of […]

Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest […]

Worked out lots of bugs including class conflict between quests and souls, pathing for quests in the overworld, compass removal on quest completion! Almost back to that sweet sweet let’s […]