Animated Bugs

I’ve spent my free time for about 3 nights now tracking down one animation bug. Sometimes, butterflies would stop flapping their wings. Butterflies are not supposed to do that, flying […]

Things have been crazy at the office since I got back, pretty much in crunch mode for our title while I can as of recently reveal is a mobile version of […]

Hilarious Javascript Bugs

So here’s an incredibly contrived bug. Javascript lets you check for a value contained within an array using the “in” operator, à la: if (‘reverse’ in stringArray) { … As a […]

Seems like every time I sit down, I notice wacky behaviour. One group of bugs comes up from me treating objects in javascript like associative arrays in php. I keep […]

Had a fascinating bug where tiles on the edge of a quest area were getting initialized twice. If a creature happened to be pre-spawned by the quest triggering creation of […]

Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest […]

Worked out lots of bugs including class conflict between quests and souls, pathing for quests in the overworld, compass removal on quest completion! Almost back to that sweet sweet let’s […]