2021 Retrospective
Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]
Overworld is the shortest roguelike in town. Studies show the brain can only focus on a few things at once. So to progress in a game, and get good at […]
I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]
Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]
Here’s me having a one-way chat with Jeremy as I work through animation bugs. Just a glimpse into the programmer’s mind, and the stream of consciousness Jeremy will have to […]
Things have been crazy at the office since I got back, pretty much in crunch mode for our title while I can as of recently reveal is a mobile version of […]
Nothing much new to report! I’m still working away on my presentation. Santi has finished off many of the Overworld pixels, I’ve tasked him with making a banner for the […]
Got back from a most enjoyable time at GDC. Saw a bunch of old coworkers, spent Saturday lounging on the couch and doing fuck all with an old friend. Holy […]
GDC was fun. Nothing mind blowing, but it’s a good pep-talk kind of thing for video game creative/engineering types. I went to one technical lecture on the back end for […]
Put the game in a more realistic play mode, where creatures do full damage and terrain defenses are in effect, some other minor changes. This was for a modest play […]
Added a new vendor, the inn. Currently empty, it appears next to the shop about 5 tiles out from center. It features a bedroom with a bed and two storage tiles. […]