Added some new terrain: Walls, floors, signs, and doors. Walls are always impassable, floors always passable (except to aquatic creatures). Shifted over the existing basic cave to use walls and […]
New Terrain, and Coinage
Changed AI so that beasts can be aware of the hero, but if not adjacent and they haven’t seen their quarry in the past turn, they will be unable to […]
Added dodging. It is based purely on creature size. Almost all souls are a size two, very small insects like the butterfly and spider are a size one. There are […]
Introduced ranged attacks. Having a ranged attack allows a soul to attack any adjacent soul, ignoring all terrain struggles and flight. The bow weapon conveys a ranged attack, and one […]
Fixed up some overlooked details. Beasts now route through fliers they can brush aside. The hero will automatically pick up a scroll from a tile where they use one. The […]
Derailed fixing a few bugs in movement: Struggling creatures were giving up if their struggle destination was not a movement option.. which it might have been if occupied by say […]
Yesterday and today I laid the groundwork for items. Items can be on the ground or in a soul’s inventory. If on the ground, there’s a limit of one per […]
First of 2015, the “Ellie” update: Mines on uranium tiles are no longer constructed ready to harvest. Instead, they have a 2 hour wait remaining.
battlemines.com is officialy live! I am having the beta testers create their accounts, if all goes well I will enable Facebook brags and Paypal tomorrow. Exciting!
Launching the first try at the tech tree. When I launch stuff, I will probably keep wiping all accounts for now. So just recreate your login whenever that happens. I will […]