GDC Retrospective
GDC was fun. Nothing mind blowing, but it’s a good pep-talk kind of thing for video game creative/engineering types. I went to one technical lecture on the back end for […]
GDC was fun. Nothing mind blowing, but it’s a good pep-talk kind of thing for video game creative/engineering types. I went to one technical lecture on the back end for […]
Yeah, I’m here! Uh, come party with me! I saw some nice talks, annnd.. ran into some old friends. Some people let me run an Overworld playtest, which was really […]
Was play testing a little last night and I went through 3 consecutive games without seeing anything I especially felt the need to tweak or fix! Could be a record. […]
Seems like every time I sit down, I notice wacky behaviour. One group of bugs comes up from me treating objects in javascript like associative arrays in php. I keep […]
I am officially an evil spammer! Well, the intent is there. I created a Mail Chimp account, and dumped in the whole list of Battle Mines signups (about 1.6k). I believe […]
To flesh out the site, I retroactively entered all my Overworld development updates, and some select ones from Battle Mines old and new. I was looking for some Game of […]
I actually got up early to work on this a little more, it felt good writing the Experiments page because I haven’t reminisced on those years of work in quite […]
I’ve added static pages for Battle Mines and the current work in development, Overworld. It’s incredibly fun writing simple prose and doing a little page layout, so much easier and […]
Red Asteroid Games now has its own website! Over the next few days I’ll be fleshing it out with content describing our games past, present, and future. I’ll also backfill […]
Have been forgetting to do dev logs.. basically just getting what exists right as rain, and planning to add a new terrain generation system for dungeons, similar to the one […]