Santi fairy update
dude fairy is the bomb, such a full fledged character. The flying is super strong, and the witch will come soon who’ll probably have flying for much of the game […]
dude fairy is the bomb, such a full fledged character. The flying is super strong, and the witch will come soon who’ll probably have flying for much of the game […]
Just played a fully debugged runthrough with the new fairy race character, which I barely won. It’s hard to relate what a complete vindication of the game system it was […]
A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]
This site is really degenerating, sigh 😉 i love your brain.. oops! sorry, just morning thoughts This game has a seemingly never-ending tide of tiny little things for me to […]
Note: Why waste copy, so I’ll just paste everything I ask Santi for here. Maybe his responses too if they’re good. ————————— There’s one more item I need for balance: coat […]
oh man, the sack went in so smoothly it was amazing. One tiny little item that completely refocuses the gameplay again. It turned out extremely well. I also completely refactored […]
Accessories Balloon – Gives flight, but pops first hit. Also breathe underwater. Lantern – See hidden things in the forest, automatically get compasses in caves. Mask – Defense up, but […]
Here’s the situation: Santiago, my erstwhile artist, has a long long list of requests that will go into a LOT of new game content and playable characters. It’s going to […]
I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]
Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]