Overworld Dev Log Kickoff
Will start keeping a dev log. Today I colourized the world map, and noted creatures on it. This may all change but is currently useful for observing behaviour. I tidied up […]
Will start keeping a dev log. Today I colourized the world map, and noted creatures on it. This may all change but is currently useful for observing behaviour. I tidied up […]
Everyone now has global chat, but can only use it once per hour. The speaker has unlimited global chat. (Unless he’s a naughty speaker.)
Well, something happened that is worthy of this devlog, and this is the only rightful place for the story. I thought about putting it on Facebook, but too nerdy and […]
Added a colour key for compasses, also applies to big map tiles. Added a quest cap of three, and a gradient of red compasses for each new one you get. Revised […]
Added scroll of time, lets you make 3 moves in a timestopped world. Added scroll of ice, freezes surrounding beasts for 2 turns. Aquatic beasts are slain instantly. Added scroll […]
Added different patterns of weapon attacks, the staff which hits forward and backward, and the flail which hits weakly in all directions. Added pierce, which on an aggressor deducts from […]
Added three new types of food. Fruit is much like veg, with small changes including monkeys eating it. Eggs come from birds and reptiles, snakes and lizards like to eat […]
Some more tweaks to behaviour. Going for desired food now supercedes hiding, but food on untraversable tiles is ignored. Huts now spawn level appropriate humans. (Stupid swordsmen.) Revamped special tile spawns […]
Added the spikes stat, which causes attackers to receive damage. The cactus is immobile but spikey. Added the slow stat, which causes a beast to take only the first of […]
Fixed up compasses and their creation across the board. Changed their storage hash to unique keys rather than colours. Separated out the calculation of cardinality from the edge shading that shows […]