Tips

Things the game does not spell out. Most come from the strategy notes on the creature and item pages.

General

  • Press and hold anything for help.
  • Rest by tapping yourself. Resting raises the level meter a lot so do not rest more than you must.
  • Make every move count. The level meter never comes down.
  • Eating cures poison. So does drinking. Water cures confusion and blindness and hallucination.
  • Enter a building to break contact with enemies. They still know where you are.
  • Drop your weapon before dealing with thieves. Coins distract them.

Combat

  • Fight from a hill. Enemies have to struggle up to reach you.
  • Fight in a forest for extra Shields.
  • Lure beasts that overheat into the desert and let the sun do the work.
  • Frozen creatures in water die instantly.
  • A tame beast you ride absorbs every hit meant for you.
  • Tiny beasts can be swatted with the right tool. Tiny heroes can be swatted and trampled so run from big things.

Items

  • Chests always contain a weapon if you need one.
  • Scrolls die in water. Ride a steed or stay dry.
  • Armor is heavy. Heat and drowning and struggling all get worse. Take it off before swimming.
  • Rabbits drop meat with a bone weapon inside.
  • Butterflies caught in a net are free money.

Shops

  • Shops trade for shells and gems as well as coins.
  • Talk to the shopkeeper after buying to restock. It only works a few times.
  • The inn's bed pauses the level meter and heals your steed.
  • A ring gets you past the librarian.

Caves

  • All caves contain coins.
  • The level meter rises slowly underground. Explore while it is cheap.
  • Cave water drowns you. Watch the bubbles.
  • Stuck in a dead end? Use escape from the action menu.
  • Quests do not start underground. Come up for air.
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