Glossary

Every stat and term used on this wiki in one place.

Stats

Term Meaning
Hearts Health. Run out and the creature dies. Shown in halves. Eat or rest to recover
Attack How hard a creature hits. Takes that many hearts from the target after Shields
Base attack A hero's attack with no weapon in hand. A beast's natural attack
Attack bonus Extra attack added by an item on top of a weapon
Shields Defense. Blocks that much of each attack. Armor and forests add to it
Pierce Lets an attack ignore that much Shields. Does not add to damage
Size Tiny or medium or huge. Decides who can ride whom and who can be swatted or trampled and who fits through small gaps or gets caught in webs
Speed Quick creatures act more often. Sluggish ones less. Separate from flying
Level The level meter. Creatures appear from a given level. Quests and items scale with it
Level (of an item) Items have a level too. Higher ones appear later and are stronger
Difficulty Of a game: easy to elite

Creatures

The tags the game shows on a creature are explained in Traits. These are the words the wiki adds.

Term Meaning
Hero You
Beast Any creature that is not the hero or an NPC or an object
Human A beast that is a person. Spawns in huts and drops better loot
Object A rock or table or tree that takes up a tile like a creature
NPC A quest giver or shopkeeper. Cannot be attacked or moved
Hostile Attacks the hero on sight
Hunts you down A hostile tracker. A peaceful tracker can find you if it wants to
Lurks hidden Waits unseen and strikes when you stumble into it
Flees Runs from danger
Forgets the hero Forgets a hero it can't see
Flies Crosses any terrain. Cannot be hit by grounded creatures
Lazy A flier that lands after a single turn in the air. Easier to escape than a full flier
Tame A beast fed something it likes. Follows and fights for the hero
Steed A tame beast the hero rides
Venomous Poisons on attack even without damage
Appears in groups Spawns several at once

Items

Term Meaning
Active item First inventory slot. Food and keys and potions and other things you use by hand
Weapon Second slot. Replaces base attack with its own
Armor Third slot. Adds Shields. Heavy
Tool Fourth slot. One special effect each
Scroll Fifth slot. Casts a spell and is used up
Coins Sixth slot. Up to three for most heroes
Loot pool A list of items a slain creature can drop from. See Loot
Cleave Hits several enemies in one swing
Stun Target loses its turns for a while
Cursed Cannot be dropped at will
Thieves want it Thieving beasts try to steal it

The world

Term Meaning
Overworld The outside world where quests begin
Underworld Beyond the gate. Reach it and you win
The gatekeeper Guards the only gate. Demands three quests
Compass A marker at the map edge or on the globe pointing at something. Red for quests. Purple for the gatekeeper
Globe The map of everything you have uncovered in the current area
Struggle Terrain that takes more than one tap to enter or leave
Fog The fuzzy map edge. Walk in to reveal tiles
Heaven tile Where the hero starts
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9