Glossary
Every stat and term used on this wiki in one place.
Stats
| Term | Meaning | |
|---|---|---|
| Hearts | Health. Run out and the creature dies. Shown in halves. Eat or rest to recover | |
| Attack | How hard a creature hits. Takes that many hearts from the target after Shields | |
| Base attack | A hero's attack with no weapon in hand. A beast's natural attack | |
| Attack bonus | Extra attack added by an item on top of a weapon | |
| Shields | Defense. Blocks that much of each attack. Armor and forests add to it | |
| Pierce | Lets an attack ignore that much Shields. Does not add to damage | |
| Size | Tiny or medium or huge. Decides who can ride whom and who can be swatted or trampled and who fits through small gaps or gets caught in webs | |
| Speed | Quick creatures act more often. Sluggish ones less. Separate from flying | |
| Level | The level meter. Creatures appear from a given level. Quests and items scale with it | |
| Level (of an item) | Items have a level too. Higher ones appear later and are stronger | |
| Difficulty | Of a game: easy to elite |
Creatures
The tags the game shows on a creature are explained in Traits. These are the words the wiki adds.
| Term | Meaning |
|---|---|
| Hero | You |
| Beast | Any creature that is not the hero or an NPC or an object |
| Human | A beast that is a person. Spawns in huts and drops better loot |
| Object | A rock or table or tree that takes up a tile like a creature |
| NPC | A quest giver or shopkeeper. Cannot be attacked or moved |
| Hostile | Attacks the hero on sight |
| Hunts you down | A hostile tracker. A peaceful tracker can find you if it wants to |
| Lurks hidden | Waits unseen and strikes when you stumble into it |
| Flees | Runs from danger |
| Forgets the hero | Forgets a hero it can't see |
| Flies | Crosses any terrain. Cannot be hit by grounded creatures |
| Lazy | A flier that lands after a single turn in the air. Easier to escape than a full flier |
| Tame | A beast fed something it likes. Follows and fights for the hero |
| Steed | A tame beast the hero rides |
| Venomous | Poisons on attack even without damage |
| Appears in groups | Spawns several at once |
Items
| Term | Meaning |
|---|---|
| Active item | First inventory slot. Food and keys and potions and other things you use by hand |
| Weapon | Second slot. Replaces base attack with its own |
| Armor | Third slot. Adds Shields. Heavy |
| Tool | Fourth slot. One special effect each |
| Scroll | Fifth slot. Casts a spell and is used up |
| Coins | Sixth slot. Up to three for most heroes |
| Loot pool | A list of items a slain creature can drop from. See Loot |
| Cleave | Hits several enemies in one swing |
| Stun | Target loses its turns for a while |
| Cursed | Cannot be dropped at will |
| Thieves want it | Thieving beasts try to steal it |
The world
| Term | Meaning |
|---|---|
| Overworld | The outside world where quests begin |
| Underworld | Beyond the gate. Reach it and you win |
| The gatekeeper | Guards the only gate. Demands three quests |
| Compass | A marker at the map edge or on the globe pointing at something. Red for quests. Purple for the gatekeeper |
| Globe | The map of everything you have uncovered in the current area |
| Struggle | Terrain that takes more than one tap to enter or leave |
| Fog | The fuzzy map edge. Walk in to reveal tiles |
| Heaven tile | Where the hero starts |