Overworld Dev Synopsis

(Adapted from a reddit post: https://www.reddit.com/r/roguelikedev/comments/oag25g/built_a_roguelike_in_javascript_for_mobile/) This is a record of my exploits in building Overworld, a mobile mini-RPG currently in beta testing. It looks like this.https://redasteroidgames.com/overworld-press-kit/ It will mainly […]

Beta Test

Things are starting to cook! We have: Scalable backend In-app purchases Error reporting Analytics Most importantly we have a game people say they give a damn about (so far). We […]

Commercially Viable

I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]

Feature Rollout, Business Ramp-Up

Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]

2020 Summary

Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]

2019 was a pretty good year. Got several things done, both in content and tech. Here are the most significant, off the top of my head: New classes: Druid, assassin, […]

This commemorates server-side Overworld emulation. I achieved this using vanilla javascript, and vanilla node.js. I am not constraining myself to any architecture, javascript will serve merely as the discrete execution […]

Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]

Leave AmonX alone

I haf captured mine vassals idles 🙁 BTW, events were down on BM for a week. Sorry. 🙁

I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]