Escort Quest, infinite bug fixery
Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]
Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]
Outside minor bugs, my sole OW focus for the past month has been refactoring the code for clarity and responsibility delineation, but especially strictly proper javascript. This involves not taking […]
The orc has a tough late game, because everything wants to murder him. My latest character was doing pretty well with an axe, chainmail, and heavy boots. I turned down […]
Hello sports fans. If anyone alive is reading this, and you have Overworld access but haven’t tried it in a while… you my friend are sitting on a gem. Two […]
So I’ve been working away on the character system for Overworld, 10 new classes and races to play from including the barbarian, wizard, and halfling. There’s a lot to talk […]
New items! Sling: ranged weapon, 0.5 damage, 0.5 pierce Blunderbuss: ranged weapon, cleave, 1 damage, inoperable in water Crossbow: ranged weapon, 0.5 pierce, 2 damage, slow Cornuthaum: hat (protects from […]
Howdy ho peeparinos, dis ya boi rasty rappin’ from way down south where he all holed up in west LA. Had a kid about 4 months back, that’s why updates […]
Just been polishing up the meta I put in, works well I feel and gives a sense of progression. I also did a few minor things, like properly delineate aquatic […]
After a couple week’s work I have the first iteration of the metagame in place. There’s now a section of the final screen telling you what award you received, and […]
I spent a few days adding the most intuitive informational assist I could think of for Overworld. By tap+holding on any tile or inventory item, you get a text blurb […]