Features

Javascript/Mobile (play on Android, trailer, website, reddit, discord) Brief recap: Overworld is a fantasy roguelike designed for mobile from the ground up. One run lasts about 10 minutes in which you’ll slay beasts, cast […]

Commercially Viable

I’m just going to paste in my email to the group. Very proud of the latest build, much love to Santiago Gonzalez. Visual improvements Revamped terrain Movement timing Attack animations […]

Feature Rollout, Business Ramp-Up

Hi! There is a ton of stuff going on. Development on the game continues, and I’m starting to seriously look into the business side of things! First off I may […]

2020 Summary

Holy cow, an entire year without any blog posts. Might have to step that up! In spite of that, work has continued unabated. I left the U.S. for a break […]

Tue, 9:46 AM Here’s what kept me up last night: How can the centaur wear boots? I might need a “horseshoes” alternate graphic.. boots are the only accessory kind of […]

I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]

Naga chat

Naga is starting to evolve.. I’m going to divide out hated and ugly stats a bit, change them around. Nagas aren’t ugly, they’re feared! I think it will be ugly […]

New Race: Fairy

Just played a fully debugged runthrough with the new fairy race character, which I barely won. It’s hard to relate what a complete vindication of the game system it was […]

Fringe Improvements

A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]