Balance

2021 Closing Notes

Overworld (Android open beta, trailer, website, reddit, discord) Javascript/Mobile, 10 minute runs! Hi all, happy new year! I haven’t posted here in months. Got a build I’m pretty happy with […]

Overworld dev, week 35/52, 2021

Getting something out of the way first: This is a mobile F2P game, which loses some folk right off the bat. I feel the free offering offers a mostly complete […]

I just put in torches, they make caves super fun windows are going next, I did the falling out of building stuff I said works nicely I’m wondering if I’ll […]

dude fairy is the bomb, such a full fledged character. The flying is super strong, and the witch will come soon who’ll probably have flying for much of the game […]

New Race: Fairy

Just played a fully debugged runthrough with the new fairy race character, which I barely won. It’s hard to relate what a complete vindication of the game system it was […]

Fringe Improvements

A procedural game might be measured in how different it can be every time. You can’t escape your core loop, so having one you can add lots of fiddly little […]

Santi Wishlist Update post 2.0

Note: Why waste copy, so I’ll just paste everything I ask Santi for here. Maybe his responses too if they’re good. ————————— There’s one more item I need for balance: coat […]

Content Arc part 1: New Items

Accessories Balloon – Gives flight, but pops first hit. Also breathe underwater. Lantern – See hidden things in the forest, automatically get compasses in caves. Mask – Defense up, but […]

Year's Transition Update

I’m laid up with a nightmarish holiday affliction, some kind of gastrointestinal barf-fest that seemingly comes and goes as it pleases. But since it’s currently in remission I thought I’d […]

Escort Quest, infinite bug fixery

Just deployed the latest to prod after quite a dry spell. The build features a new quest where you must escort the princess across part of the overworld. It ties in […]