Orc Race Is Best Race
The orc has a tough late game, because everything wants to murder him. My latest character was doing pretty well with an axe, chainmail, and heavy boots. I turned down […]
The orc has a tough late game, because everything wants to murder him. My latest character was doing pretty well with an axe, chainmail, and heavy boots. I turned down […]
So I’ve been working away on the character system for Overworld, 10 new classes and races to play from including the barbarian, wizard, and halfling. There’s a lot to talk […]
New items! Sling: ranged weapon, 0.5 damage, 0.5 pierce Blunderbuss: ranged weapon, cleave, 1 damage, inoperable in water Crossbow: ranged weapon, 0.5 pierce, 2 damage, slow Cornuthaum: hat (protects from […]
Funny stuff is always happening in Overworld. Sometimes it’s unamusing funny stuff, like the one movement pattern that almost never occurs but introduces unrecoverable errors in the graphical world model. […]
So I started out deciding to flesh out huts as part of my “fun arc”. (The fun arc has included some new items, changes in caves, total item rebalancing, and […]
The hat, fan, bone, wood and metal shields. They are lots of fun. I’m going to do some rebalancing on all items, to make them tempting and versatile for the […]
Some clean up of soul death, both in general and due to environmental factors on a tile. Fixed a bug in cleave, loot drops overriding item tiles, and carrying quest […]
Added three new types of food. Fruit is much like veg, with small changes including monkeys eating it. Eggs come from birds and reptiles, snakes and lizards like to eat […]
Added the spikes stat, which causes attackers to receive damage. The cactus is immobile but spikey. Added the slow stat, which causes a beast to take only the first of […]
Refactored the minotaur cave into a full fledged labyrinth quest. Subquests include find the treasure, save the princess, and kill the minotaur. Letter quest got some remodelling. It now precalculates […]