Oh no, wolves!
Changed AI so that beasts can be aware of the hero, but if not adjacent and they haven’t seen their quarry in the past turn, they will be unable to […]
Changed AI so that beasts can be aware of the hero, but if not adjacent and they haven’t seen their quarry in the past turn, they will be unable to […]
Added dodging. It is based purely on creature size. Almost all souls are a size two, very small insects like the butterfly and spider are a size one. There are […]
Introduced ranged attacks. Having a ranged attack allows a soul to attack any adjacent soul, ignoring all terrain struggles and flight. The bow weapon conveys a ranged attack, and one […]
Fixed up some overlooked details. Beasts now route through fliers they can brush aside. The hero will automatically pick up a scroll from a tile where they use one. The […]
Derailed fixing a few bugs in movement: Struggling creatures were giving up if their struggle destination was not a movement option.. which it might have been if occupied by say […]
Yesterday and today I laid the groundwork for items. Items can be on the ground or in a soul’s inventory. If on the ground, there’s a limit of one per […]
First of 2015, the “Ellie” update: Mines on uranium tiles are no longer constructed ready to harvest. Instead, they have a 2 hour wait remaining.
battlemines.com is officialy live! I am having the beta testers create their accounts, if all goes well I will enable Facebook brags and Paypal tomorrow. Exciting!
Launching the first try at the tech tree. When I launch stuff, I will probably keep wiping all accounts for now. So just recreate your login whenever that happens. I will […]
PSA: The “counter” method I use of preventing repeated commands is quite horribly flawed and somewhat inconsistent, fortunately on the side of safety. If you are getting repeat command errors, […]